Skyrim Review

Gameplay: 9/10

Graphics: 8/10

Story: 9/10

To say the least, Skyrim is amazing. With over 400 hours of full playtime, a huge realm to explore, mystical races and dragons; it has to be the ideal game for fantasy RPG lovers. When I first installed the game, I wasn’t too sure what the big hype was. I played some of the campaigns and messed around with people’s chickens, and the game really didn’t impress me too much. Then, when I was bored one weekend, I started playing again, and I really couldn’t stop. I was quite far in the main storyline quest, but with a level 11 Khajit (Mixture between Human and Cat), so I stopped rushing it for a bit and decided to see what the side quests were all about. Now, usually, when I play an RPG game, I tend not to focus too much on side quests, as they are usually very similar and hence, repetitive. Skyrim is very different. The side quests are fun, and you really do gain a lot from them. Oddly enough, it was the side quests that got me into the game; along with, of course, the dragons.

The main storyline is fairly linear but very well written. You are the Dovahkiin, or Dragonborn, and can speak in the language of the dragons. The dragons were thought to be dead and it was long since they were seen in Skyrim, however, they have been returning on resurrection by their master, Alduin, a big, scaly and spiky black dragon. You are discovered by a woman who is part of a dragon-fighting guild and sent to Greybeards, the last known speakers of the dragon language. There, they teach you a few of their Thu’ums or dragon shouts. These are words yelled in the Dovah language, which bring forth your dragonborn powers, giving you the ability to do things like breathe fire, and call a dragon down from the skies. The storyline goes on for quite a bit after this, meeting many new and interesting faces; although I won’t give it all away in one go.

The design team at Bethesda really had quite a job making distinctive armor and weaponry for the different races, namely: Dwarven or Dwermer; Wood, High and Dark elves, Humans, Orcs, Khajit and Falmers. They also had to make distinctive looks for the other factions in the game, such as the Daedra and Forsworn. They really did an amazing job, with each piece of war-monger looking as detailed as the rest, while as distinct and original. They had taken a very long time to release the game, but it was justified and now we see why.

The last, but not least part of Skyrim, is the Creation Kit. Released on Steam for Skyrim players, and integrated with the Steam Workshop, players are now able to create their own Skyrim mods simply and easily, have them uploaded to the workshop and then rated all in one program, making it great grounds on which to prove a name for yourself in the modding community. My favorite mods so far are all of the texture-increasing mods, the Dragonbone weapon mods, Minecraft Swords mods and lightsaber mods. These mods are, for the most part, extremely well made and well supported, and I am awaiting many more to come.