Is the Real Revenue in Printing Money and Trading Sheep?
Jan 30th, 2010
While many large communities continue to chase ad revenue and subscription models, I can’t help thinking the real money is in virtual currency and goods. Yesterday we featured an article about Beijing and the fact that TenCent (one of the country’s most successful social networks) makes 90% of its revenue from virtual goods. With China alone representing a $4 billion dollar market, many are looking to gaming and virtual goods as the next emerging space

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